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Little ideas

Featured Replies

Hello everyone.

I invested some time playing a few classes, and I got so ideas.

-Pls, if can be added at passives some percentage of mp Regen based on dmg. I know there is mp potion, and Relax skill, but either the big one is too expensive, and the small ones are useless.

-Free teleport until lvl 40. I know there's newbie token, but having to pay for teleports to make the second class quests as a new player was cruel.

-would be helpful, on the elarion skill's page, to say when(at what lvl) and what passive/active skill is learned.

I will update this post if a will have more ideas.

Thank you for this server, the ideas and mechanic of server is briliant.

8 hours ago, Viconte said:

Hello everyone.

I invested some time playing a few classes, and I got so ideas.

-Pls, if can be added at passives some percentage of mp Regen based on dmg. I know there is mp potion, and Relax skill, but either the big one is too expensive, and the small ones are useless.

-Free teleport until lvl 40. I know there's newbie token, but having to pay for teleports to make the second class quests as a new player was cruel.

-would be helpful, on the elarion skill's page, to say when(at what lvl) and what passive/active skill is learned.

I will update this post if a will have more ideas.

Thank you for this server, the ideas and mechanic of server is briliant.

Hi, thank you for your feedback! I'm glad you're enjoying the server and its mechanics.

  • MP regeneration
    If you're referring to mages, I've been thinking about this for a while. The problem is finding a solution that improves PvE without making mages significantly stronger in PvP, especially during the Olympiad. Every idea I've tested so far has ended up being too strong, so this is still an open question for now.

  • Free teleports until level 40
    This suggestion has come up before. The original vision for the server is to keep the hardcore Interlude experience, where players use all available game mechanics, including ferries and regular teleport costs. However, the server was launched about a year earlier than it was originally planned, so many quality-of-life features are still missing. Unfortunately, the current online population isn't where I'd like it to be yet, but development is ongoing and the server continues to improve.

  • Skill page improvements
    I'm already working on the database. Since I'm developing everything by myself, I can usually make server-side changes quite quickly, but website and database improvements take more time. Adding information about which skills are learned and at what level is already on my to-do list.

Thanks again for your suggestions and support. Feedback like this helps me improve the server, so please keep sharing your ideas!

  • Author
On 14.07.2026 at 16:43, Monche said:

Hi, thank you for your feedback! I'm glad you're enjoying the server and its mechanics.

  • MP regeneration
    If you're referring to mages, I've been thinking about this for a while. The problem is finding a solution that improves PvE without making mages significantly stronger in PvP, especially during the Olympiad. Every idea I've tested so far has ended up being too strong, so this is still an open question for now.

  • Free teleports until level 40
    This suggestion has come up before. The original vision for the server is to keep the hardcore Interlude experience, where players use all available game mechanics, including ferries and regular teleport costs. However, the server was launched about a year earlier than it was originally planned, so many quality-of-life features are still missing. Unfortunately, the current online population isn't where I'd like it to be yet, but development is ongoing and the server continues to improve.

  • Skill page improvements
    I'm already working on the database. Since I'm developing everything by myself, I can usually make server-side changes quite quickly, but website and database improvements take more time. Adding information about which skills are learned and at what level is already on my to-do list.

Thanks again for your suggestions and support. Feedback like this helps me improve the server, so please keep sharing your ideas!

On 14.07.2026 at 16:43, Monche said:

Hi, thank you for your feedback! I'm glad you're enjoying the server and its mechanics.

  • MP regeneration
    If you're referring to mages, I've been thinking about this for a while. The problem is finding a solution that improves PvE without making mages significantly stronger in PvP, especially during the Olympiad. Every idea I've tested so far has ended up being too strong, so this is still an open question for now.

  • Free teleports until level 40
    This suggestion has come up before. The original vision for the server is to keep the hardcore Interlude experience, where players use all available game mechanics, including ferries and regular teleport costs. However, the server was launched about a year earlier than it was originally planned, so many quality-of-life features are still missing. Unfortunately, the current online population isn't where I'd like it to be yet, but development is ongoing and the server continues to improve.

  • Skill page improvements
    I'm already working on the database. Since I'm developing everything by myself, I can usually make server-side changes quite quickly, but website and database improvements take more time. Adding information about which skills are learned and at what level is already on my to-do list.

Thanks again for your suggestions and support. Feedback like this helps me improve the server, so please keep sharing your ideas!

On 14.07.2026 at 16:43, Monche said:

Hi, thank you for your feedback! I'm glad you're enjoying the server and its mechanics.

  • MP regeneration
    If you're referring to mages, I've been thinking about this for a while. The problem is finding a solution that improves PvE without making mages significantly stronger in PvP, especially during the Olympiad. Every idea I've tested so far has ended up being too strong, so this is still an open question for now.

  • Free teleports until level 40
    This suggestion has come up before. The original vision for the server is to keep the hardcore Interlude experience, where players use all available game mechanics, including ferries and regular teleport costs. However, the server was launched about a year earlier than it was originally planned, so many quality-of-life features are still missing. Unfortunately, the current online population isn't where I'd like it to be yet, but development is ongoing and the server continues to improve.

  • Skill page improvements
    I'm already working on the database. Since I'm developing everything by myself, I can usually make server-side changes quite quickly, but website and database improvements take more time. Adding information about which skills are learned and at what level is already on my to-do list.

Thanks again for your suggestions and support. Feedback like this helps me improve the server, so please keep sharing your ideas!

Wow.

Such an imense work for a single person. And so, the implementation is so good.

About mama Regen,I was referring to fighter's, spoiler or archer for example,2 classes that I lvl-ed and tested, they end pretty fast without mana. But I understand your point of view, and ofcourse, some mp Regen passive would be quite imbalanced.

Maybe you have taken into consideration, but what about promoting the server on some site's, and making a system to vote there the server and get some minor reward, like 1 set of votes, 1 day of vip. In this way people will eventually find this server and join it.

And if you can check a little the English toggle of the site and forum, if I select Eng and select another window, or post, it will automatically change to Ukr. I use the page translate of the browser, but not everyone know or want to do that.

Otherwise, everything is awesome for now and well implemented, didn't find any bug yet, but I'm still a beginner. Only a small detail, in catacomb of branded, at lith shaman mob, that drop Sop and CBP the rate of CBP is greater than that of Sop, yet it didn't drop at spoil so often.

Wow.

Such an imense work for a single person. And so, the implementation is so good.

About mama Regen,I was referring to fighter's, spoiler or archer for example,2 classes that I lvl-ed and tested, they end pretty fast without mana. But I understand your point of view, and ofcourse, some mp Regen passive would be quite imbalanced.

Maybe you have taken into consideration, but what about promoting the server on some site's, and making a system to vote there the server and get some minor reward, like 1 set of votes, 1 day of vip. In this way people will eventually find this server and join it.

And if you can check a little the English toggle of the site and forum, if I select Eng and select another window, or post, it will automatically change to Ukr. I use the page translate of the browser, but not everyone know or want to do that.

Otherwise, everything is awesome for now and well implemented, didn't find any bug yet, but I'm still a beginner. Only a small detail, in catacomb of branded, at lith shaman mob, that drop Sop and CBP the rate of CBP is greater than that of Sop, yet it didn't drop at spoil so often.

Thank you for your feedback and for taking the time to write such a detailed message. I really appreciate it.

Regarding MP regeneration, I have another idea that I think could solve this issue without affecting PvP balance and without making players sit and wait for mana to recover. I hope to implement it during the next maintenance on Monday.

As for promoting the server, I haven’t started working on that yet. There is still a lot of work to do on both the server and the website. I know that the server has not developed much during the last 3 months. The advertising was only done at the beginning of the server launch and a little bit in spring, and it was very limited.

I am personally against vote systems, auctions, and similar mechanics because they can negatively affect the server economy. For example, if VIP time is given for voting, the server could lose a lot of potential donation support. In the future, I want to finish the server, launch a harder version with my own changes, and keep the donation system minimal.

Regarding the multilingual support: if you mean the forum, only the template/interface is translated. Important news I write in both languages. If you mean the website/database, I have only recently started translating it into English. The server website is also being translated. To be honest, I did not expect that I would attract an English-speaking audience, so this was not my priority at the beginning.

About the Catacombs of Branded: if you mean the spoil of Stone of Purity and CBP from the Lith Shaman mobs, I already know about this problem. The issue is that SOP spoils correctly, but CBP does not work as expected. I still haven’t found the exact reason, but I check it after every maintenance and continue searching for a solution.

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